![]() ![]() The random elements can be a little frustrating while all the level designs are preset, getting punished with damage for the heinous crime of opening a cabinet feels a little unfair. ![]() If anything in Zombies Ate My Neighbors can be criticised, it really is that high difficulty. ![]() ![]() There are hidden bonus levels too, which aren't at all easy to stumble across. It's all great, brilliantly diverse and never seems to stop with 48 stages to play through - and they get difficult around level 4, for goodness' sake. The useable items don't disappoint either, with the usual medkits restoring full health as well as sneakers that give you temporary super speed and potions that transform you into an invincible, monstrous powerful. That's just scratching the surface of your arsenal, as there are many, many different weapons here. You'll use keys to open up pathways through the short, sweet and challenging stages, raid cupboards and trash cans to find useful items (or, less pleasantly, nasty purple monsters), accrue wild weaponry to replace your default water pistol such as silverware, freeze pops, bazookas, soda can grenades, a lawn strimmer and - most zany of all - a martian bubble gun akin to something out of Duck Dodgers. While the two playable characters don't differ mechanically, it's still a great opportunity to grab a pal and go rescue some neighbour-folks. Still, these porting gripes don't detract from what's still a rich, varied experience. There’s also a perpetual border on the screen, and it's - how to put this gracefully? - ugly, pointless and stupid. That isn’t the only oddity about this port – from what we could tell, you essentially launch straight into the game from its new menu, meaning you won’t be seeing the original title screen and character select, nor is there seemingly a way to enter passwords without starting the game and taking a Game Over. Eh?Ĭaptured on Nintendo Switch (Handheld/Undocked) Bafflingly, though, this is a reshuffle of the original SNES version’s controls and there’s no way to remap them in-game. It helps that control is so simple: 'Y' to fire, 'B' to change weapon, 'A' to use item and 'X' to select item. This feels limiting played in 2021, but there’s nothing wrong with it the game is designed around this and there are plenty of opportunities to dodge, aim and generally manoeuvre. For one thing, this isn’t a twin-stick shooter – you fire in the direction you’re facing and with no way to fire one way while moving in another. It's not entirely unlike Eugene Jarvis’ Robotron 2084, in terms of inspiration, but the gameplay and control are distinctive. Zombies Ate My Neighbors is somewhat akin to the Midway classic Gauntlet, offering lots of levels of blasting action as hordes of creatures from almost any given B-movie archetype (Zombies! Mummies! Evil dolls! Pod people! Werewolves!) are out for both your blood and that of the titular neighbo(u)rs, whom you must rescue before one of the many enemies reaches them. Would it be too fussy to wish they’d included spiritual successor Herc’s Adventures, too? Probably, but we’ve brought it up anyway. And this time it’s brought its follow-up, the somewhat-maligned Ghoul Patrol, in a reasonably-priced little double pack from Dotemu. Lucasarts’ beloved top-down ghoul-‘em-up Zombies Ate My Neighbors has finally come to Switch, missing in action since its release on the Wii Virtual Console back in 2009. ![]()
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